3AM GAMESSTUDIO

AT 3AM,RESTLESS MINDSFIND THEIRBEST ANSWERS

@3AM.GAMES.STUDIOSCROLLTWO TITLES IN DEVELOPMENT

01 / Work

OUR GAMES

Two titles in development, one still unannounced. Every screenshot, trailer and download link on this page is the real thing.

WAXY:THE WICK AND THE WITCH

A magical adventure where you play as a candle exploring a witch's attic

A third-person 3D puzzle-platformer. You use flame mechanics to solve puzzles while managing a limited reserve of wax: melting objects, triggering magical mechanisms and exploring a witch's stylised attic.

  • 3D PLATFORMER
  • FANTASY
  • MAGIC
  • PUZZLE-PLATFORMER
  • ITCH.IO

ROLLGEON

Roll the dice. Build your bag. Survive the dungeon.

A roguelike dicebuilder that has you assembling a collection of dice instead of a deck of cards. Combat borrows from Generala, the dice game of the Rio de la Plata: roll, keep what works and reroll up to twice to build combos, from pairs and straights to a full house. Dice get enchanted with random effects or modified in shops, so every run deals a different configuration.

  • DECK BUILDING
  • DICE
  • PIXEL ART
  • PROCEDURAL GENERATION
  • ROGUELITE
  • TURN-BASED
  • ITCH.IO

02 / Studio

ABOUT
3AM GAMES STUDIO

We are designers, programmers, artists and, before any of that, players. We build the games we would want to play.

Every project starts the same way: an empty whiteboard, somewhere in the small hours, and an idea nobody has argued with yet. It stops being an idea the moment it is fun to hold, and that is the only test we trust.

What we are after is the kind of experience that feels made rather than assembled. Specific, a little strange, honest about what it is, and worth finishing. Built in Argentina, mostly at night.

  • STARTS WITH
    AN EMPTY WHITEBOARD
  • MADE FOR
    PEOPLE WHO PLAY
  • BUILT
    MOSTLY AT NIGHT

03 / Team

WHO’S UP

  • Sebastián Luser, pixel-art portrait
    Sebastián Luser
    GAME DESIGN · PROGRAMMING
  • Gianluca Frasette, pixel-art portrait
    Gianluca Frasette
    3D ANIMATION
  • Gabriel Omar Guerrero, pixel-art portrait
    Gabriel Omar Guerrero
    GAME DIRECTOR · PM
  • Franco Delocca, pixel-art portrait
    Franco Delocca
    PROGRAMMING
  • Santiago Bocco Rodríguez, pixel-art portrait
    Santiago Bocco Rodríguez
    GAME DESIGN · QA
  • Maiine, pixel-art portrait
    Maiine
    PROGRAMMING
  • JOIN THE SHIFT
    OPEN ROLES
    None right now.

04 / Contact

GET IN TOUCH

Publishing, press or collaboration. Direct email, no forms.

Email us

Contact: 3am.games@gmail.com